Saturday, March 27, 2010
The Dude Wait What Podcast- Episode 4: Silly Flailing About
Friday, March 26, 2010
The Heroes of the Games. Super Mario part 1
Mario started in Donkey Kong. He was the guy trying to save the girl from Donkey Kong. From there he want onto Mario Bros. Game in which he and his brother had to fight monster that where coming out of pipes. These games where basic jump and kick games and the only weapon you got in Donkey Kong was a hammer. Then this home gaming system came out called The NES or The Nintendo Entertainment System,and Super Mario Bros. was born. The NES was an 8 bit gaming system which gave more play and better graphics. This gave the programmers more room to give Mario better skills and abilities. In the 1st Super Mario he was given POWER UPS such as a mushroom that made him bigger ;) a flower that gave him the power to shoot fire ball at his foes,and last but not least the star that would make him invincible for a short time. The story of this game was that Mario and his brother(who I will discuss later on) must save the princess form the evil KING BOWSER,why are they there who knows and who cares. The game to this day is still very playable and fun. His story went on in Super Mario Bros.2. This game was not a true part to this story line,because Japan had a part 2 that the US developers thought was so close to the 1st game it was not released to the USA system so we got what we know as Super Mario Bros. 2.
Super Mario 2 did give you a choice of playing as Mario,Luigi,Toadstool or The Princess,in which each one had unique abilities,Mario had his fire power,Luigi had a faster run,Toadstool was a fungus..lol and The Princess could fly in short distances. I would try to explain this game more but some people agree this game little to no sense. It was very random and the monster could be used as weapons after you jump on them and pick them up.
The next part of this series I will talk more on Mario in two more games Super Mario 3 and Super Mario world for the Super NES.
Until next time, My name is Shawn and this game token is on me.
We're Out There...
Hello everyone! My name is Jennifer, and I am a gamer chic...
In a predominantly male gaming world it's not unusual for me to get the occasional look of disbelief, or sarcastic eye roll when somebody learns that I've got big love for a little thing called the video game. It's nothing for me to spend an entire day off in front of my 360, or whittle away at the wee hours of the morning questing with my guild mates on World of Warcraft. I will, with few exclusions, play just about any game on any gaming console.
For me it's the challenge of solving a puzzle, unlocking an achievement, exploring an engaging world with beautifully done graphics, or playing with charismatic and endearing characters. Then there are those times when, lets face it, you gotta just get on and give somebody the ass kicking of a lifetime. Or, in my case, depending on the game, be the one at the receiving end of said ass kicking... Either way, very rarely do I ever go an entire day without playing some sort of game.
I was posed the question: What is it like to be a female gamer in a mostly male dominated gaming world? Let's, for example, explore my adventures with Rock Band or Guitar Hero. When I do really good against somebody, and I mean when I totally nail a face melting solo against a male player, more often than not I get asked the question, "Are you really a girl?"
*face palm*
The usual answer is, "Are you really a moron?" Then on to the next match I go. On the other hand, if I play against a fellow female player and I do well, I usually get a "good job" and a request to do battle again sometime. This is not always the case, but it's what I've experienced on several occasions.
A couple of weeks ago two of my managers and a few other guys from work were standing around discussing the first Bioshock. When I spoke up and said that I couldn't wait to get my hands on Bioshock 2, they all looked at me like I had suddenly transformed into Cerberus right before their eyes. They were stunned that I played. One of my managers was totally down with it. Score for me because he brings me games all the time, and talks to me about different games when we should be working! The other one still pokes fun at me a bit, but he's coming around. It's okay though, because mine's bigger than his! Gamer score, you guys...head's out of the gutter please.
All in all, it ain't bad being a girl in the gaming world. It's not like you boys don't accept it, you just don't know what to do with us sometimes. By now, though, we're used to that! Besides, according to The ESA (The Entertainment Software Association), us ladies are responsible for forty percent of the gaming community. Better watch out boys, the gaming world could soon become a woman's world!
*excuses herself to go harvest her crops now*
Friday, March 19, 2010
Episode 3: It Did What It Did
Thursday, March 18, 2010
Game design 101: Batman vs. Juggernaut
Wednesday, March 17, 2010
Apparently only right handers play videogames
Monday, March 15, 2010
BREAKING: Bungie re-registers "Marathon" trademark
Sunday, March 14, 2010
Strum real strings in new guitar game
Want to Rock with a real guitar on your console?
There's an upcoming musical video game that lets players strum a real six-string electric guitar instead of tapping buttons on a fake instrument. The game is called Power Gig: Rise of the SixString!
Seven45 (who are the makers of the game & guitar) hopes “Power Gig” will lure gamers ready for a new challenge, one that feels closer to playing a real instrument than strapping on a “Rock Band” accessory and tapping buttons.
Power Gig: Rise of the SixString will hit shelves in the fall on Playstation 3 & Xbox 360, the new guitar will be compatible with existing guitar hero & rock band games.
More info on the game can be found here at SentinelSource: http://sentinelsource.com/articles/2010/03/14/features/technology/free/id_393282.txt
Saturday, March 13, 2010
Video Games ruin Marriages?
Something that's been an issue with married couple for a good number of years, when one of the spouse's passion with gaming. Their are stories of a marriage falling apart because of this.
"Catholic marriage counseling service Accord said that internet use has been blamed for problems in about 1,000 marriages in the last year."
"It said 15 per cent of its clients faced major difficulties as spouses brought extra work home or turned to pornography, online gambling and video games."
A more recent marriage breakup happened with soap star Kim Marsh and ex-husband EastEnders actor Jack Ryder.
In an interview on ITV tonight she states: "Jack didn't like to go out or socialise. He was really into computer games, which makes him sound about 12... we just weren't getting on. Jack wasn't really a party-goer. He didn't drink."
Ok first just because you don't drink doesn't mean you cant be a party-goer and have fun, that being said, I like playing games, I like going on the internet, but I know what are my priorities are. If your in a relationship you have to find a balance between your hobby & your loved one. The same has to be with the other person too, we're in an age where adults are playing games more and more, it does not mean their over grown children, you have to respect them and not bring them down about it. It just needs to come down to getting to know each other really well and find their quirks and see if it can work then you decide to get married.
Have fun with your games and your lover :D
CVG: http://www.computerandvideogames.com/article.php?id=238989
Episode 2: Touching the Gorilla
Download here: http://dudewaitwhatpodcast.podoma...m/entry/2010-03-13T10_47_17-08_00
Yes folks, Episode 2 is here. This week we talk
about the worst games we've ever played. There
are only tears beyond this point, people.
Points of contention:
-Road House is the best Pokemon movie of all time
-Lex Luthor is a midget
-It was Tuesday
-Rascal Scooters
-Queen RPG: Brian May's Quest
-Freddie Mercury and awkward silences
-Mentally challenged people in helicopters
I swear we talk about videogames at some point.
WARNING: MATURE LANGUAGE.
You were warned. Right there. In your face. **** you, I'm an anteater, and other assorted memes.
Friday, March 12, 2010
Final Fantasy XIII First Impressions
Final Fantasy XIII. A game I said I would not buy as soon as it was released. A game I said would be terrible. A game I said was not a proper Final Fantasy.
I was wrong on all 3 points.
I bought it on Tuesday when I was released and so far I have managed to find the time to play about 6 hours of it. So far I have to say, this could be the best FF since VIII.
The story is relatively fast paced and quite engaging. Only 1 of the main characters so far is incredibly annoying, Hope, in fact, is possibly the most annoying character in an RPG ever.
The combat system is different from all previous but works very well. Certainly better than the abortion of XII. The game does not throw all the changes at you at first, buts gives you most of them over the first 4 Hours. This works wonderfully as it is so different without the game tutorials I fell I would have been lost and currently trying to remove my PS3 controller from the TV.
You only control the main character of a party, so far the game selects this for you. If that character loses all his or her HP, it’s game over. The abilities of your character are limited to the Paradigm, or role, they have currently. Other party members will do tasks depending on what Paradigm they have been given.
Paradigms include Commando, who attacks with normal attacks be they swords or guns. Ravager who attacks with Magic and Magic based strikes. Saboteur who issues negative effects to enemies. Sentinel who works like a tank having defence moves and aggro spells. Medic who heals and finally Synergist who issues buff spells to part members. The AI is competent at working with its Paradigm effectively and I have had no problems with it doing what I wanted.
You setup what Paradigms your party can select from in the Main Menu. The basic ones the game gives you for each part will always need more added to it. Luckily this is simple to do. You can also select which set your party starts off with in combat. In combat you can shift the Paradigms of your party by doing a Paradigm shift this can be done at any time and changes who is doing what at any time. It works wonderfully.
Combat has far more depth than this but I don’t want this write up to be all about the combat. Though it does play a major part of this game. Overall the combat is relatively deep but NOT complicated.
This is meant to be a quick overview and I will talk about it in more detail in the future. But so far the story has been good, with interesting character flashbacks. It has great FMV like all FF games and it plays a large part of the game. Combat is brilliant fun and the music is amazing.
For the first 6 hours this game so far scores a 9. I will update my progress on this game as time goes on.
Have Fun
Bob Bateman
Final Fantasy XIII Director Explains Lack of Choice/Nonlinearity
Image Via Exploding Dog
One of my personal fears going into Final Fantasy XIII was the Japanese media's claim that the game was linear to a fault, a sentiment I still hear echoed even though other contributors to this blog seem to be enjoying the game immensely. I can't help shake the feeling that I'm missing something by not having a town to run around in and I wondered why this was the case.
Director of Final Fantasy XIII, Motomu Toriyama offers this explanation:
"Personally, the Final Fantasies that I have worked on have been very story-driven, so in terms of the development I wanted to, of course, use my personal strengths which where those. I call it a bento box system, where you have all of the different little things in there. So we had minigames or towns were you were able to talk to all of the townspeople. But with the HD console you’re not really able to do that because it takes so long to develop.
"Now that we have that base technology… The next time you see a Final Fantasy, we might be able to pack in more of those elements that existed in the past. And I also think that a game doesn’t need to have all of those items in the future. We can create additional downloadable content for people to add, too. It doesn’t have to come with that game itself."
So not this time but next time. Frankly I think that until technology reaches the point where we can easily output the level of graphics that the FF team seems to require, they should stick to just making a game where you can actually make choices.
Now if you'll excuse me, there are some kids on my lawn I need to yell at.
Via Gamasutra
Thursday, March 11, 2010
TANGO, SUCKER!
NES Time Lord game review or "How to get Shawn to start drinking again"
This is Shawn and this game token is on me.
EA Games weighs in on the Infinity Ward Debacle
EA CFO John Schappert has offered his opinions on the goings on between Activision and Infinity Ward. If you will recall, last week the heads of Infinity Ward, Vince Zampanella and Jason West were abruptly dismissed from the company. Activision has said that it was because they were shopping the company around, West and Zampanella claim it was simply to not have to pay them bonuses earned from Modern Warfare 2, one of 2009's best selling games that the duo helped produce during their tenure.
"I'm disappointed on a couple of fronts," says Schappert. "I'm disappointed because I think Jason and Vince, on the human side, are two great guys, I know them personally, they've done great things. And I think they're two of the best creative leaders in our space.
"And to think they're going to spending their future dealing with litigation and lawyers rather than crafting the next great experience, I don't think that's a win for them, I don't think that's a win for our industry. I think that's disappointment. I hope that they find a way to continue to make games and focus on that during this period."
It is interesting to note that EA once housed the studio 2015 Inc. which produced the Medal of Honor games. Many of 2015's members left EA to form Infinity Ward.
Via CVG
Wednesday, March 10, 2010
New War For Cybertron Video.
A new video is out showcasing some new gameplay along with a interview with Game Director Matt Tieger giving some very interesting details about the game
WFC WARPATH BABY!
OnLive gets a Release Date & Price.
Last year at the Gaming Developer's Conference they unveiled OnLive. An On demand game streaming service. Sounds great but no release date or what the price for the service were announced.
Well the wait is OVER!!!!!
At this years conference they've announce that OnLive will go Live on June 17th in the U.S with the pricing set at $14.95 USD per month.
In addition to that, OnLive is comping the first three months worth of service to the first 25,000 qualified people who sign up for the service and promises multi-month pricing "loyalty programs". More info on this will be revealed the closer E3 arrives.
Some down Sides to this though, as of right now it is only available in 48 states, leaving Hawaii & Alaska out of it. Also the $14.95 will not include renting of games or purchasing of games, the prices for those two will be available around E3 aswell.
more info on what the monthly fee will cover is here: http://kotaku.com/5490382/onlive-starts-streaming-games-on-demand-this-june-for-15-a-month
Will this be a BIG HIT or a BIG MISS? We'll find out come June.
PS3 motion controller named.
The new motion controller hitting the PS3 is named Playstation Move. It has the same look as the Wii-mote
Here is the USA Today article
http://content.usatoday.com/communities/gamehunters/post/2010/03/sony-details-playstation-move-motion-controllers/1
War For Cybertron at GDC
Tuesday, March 9, 2010
The long road to re-establish Mac gaming.
Lady Gaga in Rock Band?
GDC Coverage
Episode 1- "I've talked to a lot of British Guys"
-The Infinity Ward Legal Battle or "how to mess up a good thing"
-ARRGH! PIRACY, MATEY!
-Why Halo fans suck ( <3)
-Why God of War 3 sucks
-Why saying inflammatory things makes you popular
Subscribe to us on Nerdsphere, and your subscription numbers will help us find our worth as human beings. Remember, subs = love.
Stay tuned after the ending for two minutes of unrated bonus material. You know, like on the DVDs but not as obnoxious.